 {
name "Niveaux de Gris"
file {
fNam "noise.cbr"
dNam "Bruit"
comm ""
demo 0
}
file {
fNam "Caution.cbr"
dNam "Attention"
comm ""
demo 0
}
file {
fNam "Cellular.cbr"
dNam "Cellulaire"
comm ""
demo 0
}
file {
fNam "Cellular2.cbr"
dNam "Cellulaire"
comm ""
demo 0
}
file {
fNam "Cellular3.cbr"
dNam "Cellulaire"
comm ""
demo 0
}
file {
fNam "Checkers.cbr"
dNam "Damiers"
comm ""
demo 0
}
file {
fNam "Fractal Noise.cbr"
dNam "Bruit Fractal"
comm ""
demo 0
}
file {
fNam "Fractal Noise2.cbr"
dNam "Bruit Fractal"
comm ""
demo 0
}
file {
fNam "Lumber Yard.cbr"
dNam "Bois de Charpente"
comm ""
demo 0
}
file {
fNam "Marble.cbr"
dNam "Marbre"
comm ""
demo 0
}
file {
fNam "Noise Threshold.cbr"
dNam "Bruit avec Seuil"
comm ""
demo 0
}
file {
fNam "Scan Lines.cbr"
dNam "Lignes"
comm ""
demo 0
}
file {
fNam "Spots.cbr"
dNam "Taches"
comm ""
demo 0
}
file {
fNam "Tile.cbr"
dNam "Pavage"
comm ""
demo 0
}
file {
fNam "Wood.cbr"
dNam "Bois"
comm ""
demo 0
}
file {
fNam "Arrows.cbr"
dNam "Fleches"
comm ""
demo 0
}
file {
fNam "ballon lines.cbr"
dNam "Ballon"
comm ""
demo 0
}
file {
fNam "Destroyer.cbr"
dNam "Destroyer"
comm "Texture simple pour un engin spatial"
demo 0
}
file {
fNam "Horizontal lines.cbr"
dNam "Lignes Horizontales"
comm "Lignes horizontales"
demo 0
}
file {
fNam "Levels.cbr"
dNam "Niveaux"
comm "Peut etre utilise pour un texture d'eau"
demo 0
}
file {
fNam "Lightnings.cbr"
dNam "Eclairs"
comm "Texture de base pour une texture d'clairs"
demo 0
}
file {
fNam "Noise Fog.cbr"
dNam "Brouillard"
comm ""
demo 0
}
file {
fNam "Noise marble.cbr"
dNam "Bruit marbr"
comm "Un bruit simulant un marbre"
demo 0
}
file {
fNam "noise0.cbr"
dNam "Bruit"
comm ""
demo 0
}
file {
fNam "Noise2.cbr"
dNam "Bruit"
comm ""
demo 0
}
file {
fNam "Vorizontal lines.cbr"
dNam "Lignes Verticales"
comm "Lignes verticales"
demo 0
}
}
